Hi, I'm Rudhra.

A product designer who makes sense and cents.

The version your hiring manager meets — a research-driven product designer who turns messy problems into calm, shipped interfaces across healthtech, edtech, SaaS & AI. Flip the switch to meet the one after six.

Two sides of the same designer Professional Personal or press F
During hours · 9 — 6

A designer with a research habit.

I'm Rudhra. I blend psychology, research and visual craft to design products that feel obvious in hindsight, shipped across healthcare, education, SaaS and early-stage startups.

My day moves between end-to-end research (interviews, field work, usability testing, journey mapping) and the fine craft of interaction design, prototyping and design systems. I care about decisions that are data-informed, not data-decorated.

What I’m shipping

A short tour of the work I keep returning to — and what each one taught me.

  • SolvirIT · AI agents & webNow · 2026
  • Superstars · real-time product UX−40% friction
  • Compass Health · mobile + system90 screens · HIPAA
  • SimplUI · capstone systemCU Boulder

Tools that earn their keep

Not the longest list — the most used one.

  • Figma & FigJamCraft · daily driver
  • Miro · Hotjar · MazeResearch
  • Framer & WebflowShip
  • HTML · CSS · JavaScriptCode · this site
  • Claude Design · Stitch · Claude CodeAI-paired

Education, two degrees, one habit

M.S. Creative Technology & Design University of Colorado Boulder Aug 2022 — May 2024 · GPA 3.9
B.Tech, Computer Science Bharath University · Chennai, India Aug 2017 — May 2021 · GPA 3.83

The computer-science half is the reason I read tickets like a developer, and why the hand-off usually lands.

The working kit

User researchUsability testing Heuristic evaluationJourney mapping Information architectureRapid prototyping Design systemsAccessibility Micro-interactionsPrompt & agent design

Five quiet movements, one loud outcome.

The rhythm holds; the shape bends per project. It is a loop rather than a line: I go back a step whenever the evidence says to.

  1. i.

    Listen

    Stakeholder kick-offs, user interviews, field observation, support tickets. I hunt the gap between what people say they need and what their behaviour is asking for. Nothing survives if I get this wrong.

  2. ii.

    Frame

    Synthesise the patterns into a problem the team actually agrees on — journeys, jobs to be done, an opinionated “we will / we won't” list.

    + AI · stress-tests the framing against opposing lenses before committing
  3. iii.

    Draw

    Quantity before quality — sketches, lo-fi flows, divergent options. Rough things hit the wall on day three, not week three. Then wireframe to prototype to hi-fi, on a system.

    + AI · three hand sketches become clickable in an afternoon
  4. iv.

    Validate

    Prototypes in front of people who have never seen them, inside the week. Findings triaged by severity, not by preference — five sessions, three big ones, one that changes the brief.

    + AI · patches drafted between sessions, not after the round
  5. v.

    Ship & revisit

    Annotated specs, assets, and engineers I sit with rather than hand to. Fixes land before hand-off, not as a bug list after. Design isn't done at ship — it's just visible.

After hours · laptop closed

I close the laptop and open something deeper.

Most evenings split between long-form documentaries and a controller in hand. Both feed the same thing: I like watching a system reveal itself, whether it's a city, an algorithm, or a fictional world. Documentaries show me how one was built; games let me feel how it behaves when somebody is inside it.

Now playing: Minecraft, redstone era

Logic gates, item sorters, the occasional working calculator. The rest are old saves I keep coming back to.

GTA V · Los Santos citizen12,000 hrs
Rocket League · aerial chaos4,000 hrs
Elden Ring & Dragon's Dogma 2Replaying
Hogwarts Legacy · for the vibes1 AM Lumos

Watching: long-form, slow-burn, a little nerdy

Subjects I keep returning to after dark.

  • Attenborough's Light on EarthNature
  • PC builds & tech deep-divesBuilt my own rig
  • Veritasium · Kurzgesagt · HubermanMind
  • Real Engineering · Mark RoberHow it works

Learning to cook, with an AI in the passenger seat

Thai, currently. The AI knows what galangal is, which chillies to soak, and why my coconut milk split. It has never once tasted the pot.

That is the whole job, really. It reads everything and decides nothing. I still have to stand there, taste it, and admit it needs more fish sauce.

Side quests

Long walks at golden hourSpecialty coffee Late-night cookingIndie game soundtracks Sci-fi audiobooks