Hi, I'm Rudhra.
A product designer who makes sense and cents.
The version your hiring manager meets — a research-driven product designer who turns messy problems into calm, shipped interfaces across healthtech, edtech, SaaS & AI. Flip the switch to meet the other one.
I open the laptop and chase quiet clarity.
Most days move between listening to users and drawing the interface they didn't know they wanted. Research and craft, in that order — one feeds the other and neither one stops.
Designing for real users
A short tour of the work I keep returning to — and what each one taught me.
- SolvirIT · AI agents & web
- Superstars · real-time product UX
- Compass Health · mobile + system
- Nume · brand & identity system
- SimplUI · capstone system
Tools that earn their keep
Not the longest list — the most used one.
- Figma & FigJam
- Miro · Hotjar · Maze
- Framer & Webflow
- HTML · CSS · JavaScript
- Claude Design · Stitch · Claude Code
M.S. Creative Technology & Design
CU Boulder · GPA 3.9 · 2022 — 2024. Before that, a B.Tech in Computer Science (3.83) — the reason I read tickets like a developer.
The working kit
“Research tells me what's true. Craft makes it usable. The job is keeping those two in the same room until they agree.”
I close the laptop and open something deeper.
Most evenings split between long-form YouTube documentaries and a controller in hand. Both feed the same thing — I like watching a system reveal itself, whether it's a city, an algorithm, or a fictional world.
Now playing: Minecraft — redstone era
Logic gates, item sorters, the occasional working calculator. The rest are old saves I keep coming back to.
Long-form, slow-burn, a little nerdy
Subjects I keep returning to after dark.
- Attenborough's Light on Earth
- PC builds & tech deep-dives
- Veritasium · Kurzgesagt · Huberman
- Real Engineering · Mark Rober
“Documentaries teach me how systems are built. Games teach me how systems feel. Design happens in the overlap.”